Defining a design problem
Turn a vague complaint about patient care into a clear problem statement with measurable design criteria.
- Telling a real need from a wish: A design problem starts from a documented need (who is affected and how), not from a product idea you already like.
- Observing the people who would use it: You can only write a true problem statement after you observe the user, their setting, and what currently goes wrong.
Prerequisites are inferred: pending teacher review.
Re-learn the skill with worked practice and clear examples.
A design problem has three parts: a problem statement (who + what goes wrong + why it matters) and a list of design criteria (measurable goals) plus constraints (hard limits).
A team writes: 'Hospital patients with weak grip drop their water cups, so they stop drinking enough.' Which item below is a measurable DESIGN CRITERION for the cup they will design?
Reviewed- A.The cup should be nice
- B.The cup must be holdable with a grip strength of 5 pounds or less
- C.Patients drop cups
- D.Make it however you want
Show the worked solution ▾
Answer: B. The cup must be holdable with a grip strength of 5 pounds or less
- Step 1: Recall what a criterion is: A criterion is a goal you can check: it should be measurable or testable.
- Step 2: Test each choice: 'Nice' and 'however you want' can't be measured; 'patients drop cups' restates the problem. Only the grip-strength goal can be tested.
Why it's right: A grip strength of 5 pounds or less is a measurable goal you can test, which is exactly what a design criterion must be.
- A: 'Nice' is vague and cannot be measured or tested.
- C: This restates the problem; it is not a goal for the solution.
- D: This sets no goal at all, so it cannot be a criterion.
Aligned to Biomedical Innovation: design criteria · reading level ~grade 9
- An innovation notebook page has two columns: 'Criteria (goals)' and 'Constraints (limits)': so the team can grade any later prototype against them.
Fill these in as you work through the lesson.
- Problem statement (one sentence: who + what + why it matters):
- Design criterion (a goal the solution should reach):
- Constraint (a hard limit you may not break):
- Stakeholder (anyone affected by the problem or the solution):
A strong problem statement says who is affected, is going wrong now, and the design must achieve to count as a success.
- Rewrite 'make a better wheelchair' as a problem statement that names the user and what goes wrong now.
- A criterion is a goal you want to reach; a constraint is a limit you cannot break. Give one of each for a hospital pill dispenser.
- Why is 'design a cool app' NOT a usable design problem yet?
Nurses say older patients keep forgetting which pills to take and when. Write a problem statement (who + what goes wrong) and list two design criteria a good reminder device must meet.
