Log prototype revisions
Keep a clear record of each prototype change, why it was made, and what testing showed: so the design improves on purpose, one iteration at a time.
- Testing a design against its criteria: A revision log only helps if each change is judged against the brief's criteria, so you first need to know how to test against them.
- Recording what you observed, not just opinions: Logging revisions means writing down what testing actually showed; you need the habit of recording evidence before you can track changes honestly.
Prerequisites are inferred: pending teacher review.
Re-learn the skill with worked practice and clear examples.
A revision log records, for each prototype version, what changed, why, and what testing showed: turning random tweaks into deliberate iteration.
A team's revision-log entry reads: 'Version 2: moved the trauma-bay sign to eye level. Result: 5 of 5 testers found the bay.' What important piece is MISSING from this entry?
Reviewed- A.The reason for the change (what problem it was fixing)
- B.The version number
- C.The result of the test
- D.Nothing is missing
Show the worked solution ▾
Answer: A. The reason for the change (what problem it was fixing)
- Step 1: Check the three required parts: A good entry has the change, the reason, and the result. List what is present: the change (moved the sign) and the result (5 of 5 found it).
- Step 2: Find the gap: There is no reason: it never says what problem the move was fixing, so a reader cannot tell why the sign was moved.
Why it's right: The entry gives the change and the result but never states the reason (the problem it was solving), which is one of the three parts a revision-log entry needs.
- B: The version number is present: the entry begins with 'Version 2.'
- C: The result is present: '5 of 5 testers found the bay.'
- D: Something is missing: the entry never states the reason for the change.
Aligned to Iterative design: revision logging · reading level ~grade 9
- A prototyping team keeps a version-by-version log so a new member can read why every change was made and never repeats a fix that already failed.
Fill these in as you work through the lesson.
- Prototype (an early, testable version of the design):
- Iteration (one round of change-then-test, repeated to improve):
- Revision log (the record of what changed and why, version by version):
- Human factors (how real users perform with the design, especially under stress):
Each entry in a revision log should record what you , why you changed it, and what the showed, so the next iteration is based on evidence and not on guessing.
- Name the three things a useful revision-log entry should include.
- Explain why testing a prototype on real users (human factors) gives better revisions than testing it only on paper.
- Describe what 'one iteration' means using a change-then-test cycle.
A team tested a paper ER floor plan and found that volunteers could not find the trauma bay. Write one revision-log entry for the next version: the change, the reason, and what you would test to see if it worked.
